RPG Patreon RPG Maker Azurezero's latest rpg - Lustlock Labyrinth AKA Dickdown Dungeon


Feb 2, 2014
514
43
#21
the rpgmaker model would be easy to patch, id just release the game unencrypted and people could swap in the uncensored images.
my main issue with the rpgmaker model is, to run smoothly, that i need to fade to black for (currently but it wouldve gotten longer) 15 seconds while i run through all the animation frames to load them into memory.
In other words, the time to run through 200 images smoothly is to give them 15 seconds apiece and hope somewhere along the lines the entire thing didn't decide to shit on your work somewhere in-between, which probably happens 1 in 20 times? But, it's still hours of work for some images.

the game maker model doesnt have that issue, but to have a patch for safety it could be a little tedious.
I'd rather just release the game as is, its not like the story is gonna have any real artistic merit, raidy didnt, without the lewds it wouldnt have sold really.
I mean, okay, let's break this down. To put lewds in as a patch for game maker, you have to pull the old images and then create a new directory for said images while the patch occupies those slots? And that's assuming everything is going to go right (spoiler: it seldom does) on the first try. So, you're now asking yourself, "do I just do it myself and forego the whole patch process, or do I run sims and make sure all that extra work is worth it?" Well, the former makes more sense. So, yeah, like you said, Raidy didn't sell on story.

as for the title, dickdown dungeon definitely wouldnt fly i think. i could be wrong but i dont really wanna do anything that could increase the odds of it being thought of as a troll
I doubt western audiences would see it that way. I mean, you might get a "well, is the dungeon named that?" response, and, if not, then why not? It requires changing in-game text to match the title, assuming it doesn't already. I mean, it's really a neutral title, if we're being honest.
 
Feb 22, 2010
2,853
83
#22
In other words, the time to run through 200 images smoothly is to give them 15 seconds apiece and hope somewhere along the lines the entire thing didn't decide to shit on your work somewhere in-between, which probably happens 1 in 20 times? But, it's still hours of work for some images.



I mean, okay, let's break this down. To put lewds in as a patch for game maker, you have to pull the old images and then create a new directory for said images while the patch occupies those slots? And that's assuming everything is going to go right (spoiler: it seldom does) on the first try. So, you're now asking yourself, "do I just do it myself and forego the whole patch process, or do I run sims and make sure all that extra work is worth it?" Well, the former makes more sense. So, yeah, like you said, Raidy didn't sell on story.



I doubt western audiences would see it that way. I mean, you might get a "well, is the dungeon named that?" response, and, if not, then why not? It requires changing in-game text to match the title, assuming it doesn't already. I mean, it's really a neutral title, if we're being honest.
it doesnt get shit on, but im assuming theres an upper limit of what can be stored in memory before it needs to be played again.

the lewd patch method i came up with could be as simple as if file exists sprite_add but i think the way i thought of doing it would be better overall.

basically, sprite_duplicate gets me new indexes for each censored image, the duplicates are used by everything in game via those indexes
the images are also exported, so that the names of each sprite is clear,so replacing them in the local data folder is made simple.

the check for them existing is there so the uncensored images dont get replaced by exporting if you've already installed the patch.



as for the game title.
I could always put dickdown dungeon in as a nickname, if thats not the official name for the dungeon. wouldnt be surprised if some of the villagefolk snuck off there for fun every now and then.
 
Feb 2, 2014
514
43
#23
It's ultimately what you think works best patching long-term. If it goes up on Steam before my next payday, I'll give it a try.


Also, "Cunthroat Cavern." I'm already imagining the multitude of lawsuits coming your way from people who misread that one.
 
Feb 22, 2010
2,853
83
#24
It's ultimately what you think works best patching long-term. If it goes up on Steam before my next payday, I'll give it a try.


Also, "Cunthroat Cavern." I'm already imagining the multitude of lawsuits coming your way from people who misread that one.
havent even got the demo made yet. so unless yu get paid every 6 months i doubt it will be out by then